Stratum
BUILDINGRockets, from scratch.
Liquid rocket engines and the avionics that fly them — designed, machined, wired and tested. Every part of the stack, from injector geometry to the flight computer holding it all together.
Solo creator building rockets, robots and software.
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Rockets, from scratch.
Liquid rocket engines and the avionics that fly them — designed, machined, wired and tested. Every part of the stack, from injector geometry to the flight computer holding it all together.
An independent software studio.
Three products, three free component kits and selected client work — designed, built and maintained in-house. Two of them are live and free to use right now.
Hatchbench is my independent software studio — a small portfolio of tools, built deliberately, for people who like to make things.
Rockets and avionics.
The software that makes the hardware possible — plus a few things that just seemed worth building.
Your life, as an RPG.
A world map, a dungeon master named Vox, and quests that map to what you actually want to do. Built for people who need their goals to feel like a game before they'll chase them.
Turn practice into levels.
Choose what you're growing, define what levelling up means to you, and earn it — one logged session at a time. Skills grow; levels are growth rings. Shares one account with Lore.
Version control for hardware.
Git for CAD. Branching, merging and visual diffs built for STEP files, schematics and BOMs — tracking the files and the reasoning behind them, entirely on your own machine.
Nothing ships because a roadmap said so. It ships when it's good enough to use daily, which is the only test that has ever mattered.
— How Hatchbench works
My goal is to understand as much as possible through creation.
That's why I build things — partly because it's fun, mostly because I have a burning desire to know more about everything.
I've been thinking a lot about the next big thing in tech. I think it's going to be a combination of AI and robotics. The ability to build intelligent machines that interact with the physical world is a game-changer, because it means AI won't just live in the digital world — it will exist tangibly. That's clearly the next frontier, and I want to be part of it.
I built a site called Lore, and I genuinely think it's good. It's an AI side project that gamifies your everyday life, but it needs to reach more people. Distribution is the real problem to solve, which makes social media marketing the thing I need to get serious about.